Java is a vast programming language with a rich API and a multitude of use-cases. Below is a comprehensive syllabus that outlines a journey from beginner to advanced concepts in Java:
1. Introduction:
- History of Java
- Features of Java
- Java Development Kit (JDK), Java Runtime Environment (JRE), and Java Virtual Machine (JVM)
2. Basics:
- Data Types
- Variables: Local, Instance, and Static
- Operators
- Control Statements: if-else, switch
- Looping: for, while, do-while
3. Object-Oriented Programming (OOP) Concepts:
- Class and Objects
- Constructors
- 'this' keyword
- Inheritance and 'super' keyword
- Polymorphism (Compile-time and Runtime)
- Abstraction and Interfaces
- Encapsulation
- Inner Classes
4. Java String:
- String class and methods
- StringBuffer class
- StringBuilder class
- String comparison
5. Exception Handling:
- Try, catch, finally blocks
- Multiple catch blocks
- Nested try
- Custom exceptions
- Throw vs. throws
6. Multithreading:
- Thread life cycle
- Creating threads using the Thread class and Runnable interface
- Synchronization
- Thread priority
- Daemon thread
- Thread pool
7. Java I/O:
- Byte Streams vs. Character Streams
- File handling (File class, FileReader, FileWriter, FileInputStream, FileOutputStream)
- Buffered streams
- Object Serialization
8. Collections Framework:
- ArrayList, LinkedList
- HashSet, TreeSet, LinkedHashSet
- HashMap, TreeMap, LinkedHashMap
- Stack, Queue, Deque
- Collections class methods
- Comparator and Comparable
9. Advanced Java: Join Us WhatsApp
9.1. Java Networking:
- Socket programming
- InetAddress class
- URL, URLEncoder, HttpURLConnection classes
9.2. Java Database Connectivity (JDBC):
- Drivers and connection
- Statement, PreparedStatement, CallableStatement
- ResultSet, Database Metadata
- Batch processing, Transaction management
9.3. Java 8 Features:
- Lambda expressions
- Functional interfaces
- Streams
- Default and static methods in interfaces
- Method references
- New date and time API
10. JavaFX (GUI programming):
- Basics of GUI: Frames, Panels, Event Handling
- Advanced components: Tables, Trees, Text components
- Animation and multimedia
11. Java Memory Management:
- Understanding memory areas in JVM
- Garbage collection
- JVM tools and tuning
12. Design Patterns:
- Singleton, Factory, Abstract Factory
- Observer, Strategy, Decorator, and other common patterns
13. Advanced Libraries and Frameworks:
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